The Move Online

Korean Webtoons and Manhwa

Course 1 · Chapter 3 · The Move Online

Chapter 2 ended with print comics and no clear account of their decline. This chapter follows the other half of the story: the web portals that began carrying comics, the competition between them, and the model that made webtoons free to read. Here the sources say much more, but they also contradict each other more, and some passages are loosely written. The chapter reports both.

How this chapter was checked The facts here come from Wikipedia's articles on Webtoon (platform), Webtoon, Kakao Webtoon, Kakao Page, Lezhin Comics and Daum (web portal), as I read them. The Webtoon (platform) article's history section is long and in places badly worded or garbled, and I mark those places. I read no company reports, news stories or the BBC report the article mentions, and every date and figure is an article's claim. Creator pay and working conditions come in Chapter 8, and disputes in Chapter 9, so this chapter only notes where they begin.

Portals and "Bait"

The Webtoon (platform) article says webtoons began as "a sub-menu of the gate companies that began with South Korean portal services Daum and Naver". Its explanation of the business is blunt: "portal sites gathered a large online audience by offering digital comics as bait". It says Naver's site "started in 1999, but it initially had a muted response as a hidden menu", and that Naver then "placed webtoons in premium advertising spaces worth 300 million Korean won on its portal surface", which "significantly increased their traffic". The article's conclusion is that "the key to their success in the portal market was digital comics". That is the article's reading of the strategy, and it names no source for the 300 million won or for the traffic claim.

The Main Players

PlatformWhat the articles say
Lycos Korea, Yahoo! KoreaLycos Korea launched a comics section in 2000 and Yahoo! Korea followed with Cartoon Sesang two years later (Webtoon article, Chapter 1).
Daum Webtoon"Originally launched in 2003 by Daum... making it the first official webtoon platform in the world." It operated under Daum until Daum merged with Kakao in 2014, and was relaunched as Kakao Webtoon on 1 August 2021 "in order to expand globally" (Kakao Webtoon article).
Naver WebtoonLaunched in 2004 (Webtoon article). By 2004, "they already had a market share of 80%" (platform article, no source seen). In 2008 it introduced ads on webtoons.
Kakao PageLaunched 9 April 2013 as a digital content marketplace. It "was deemed a failure by mid-2013, but after adding Legendary Moonlight Sculptor and several other popular works, the service bounced back." It is "famous in South Korea for its 'free if you wait' system". It began a free webtoon and web fiction service by 21 April 2014 (Kakao Page article).
Lezhin ComicsLaunched in June 2013 by the blogger Han Hee-sung; by November 2014 it hosted "over 400 webtoons and cartoons, making it South Korea's largest webtoon publisher as of 2014" (Lezhin article). The platform article says Lezhin introduced a payment form called "Time Delay" in 2013.
Two articles, two "firsts" Chapter 1 noted Lycos Korea's comics section in 2000. The Kakao Webtoon article calls Daum's 2003 service "the first official webtoon platform in the world". The Daum article is also inconsistent on the company: it says the portal "was founded in 1995", then that the company was "founded in 1994" and "launched the namesake portal in May 1997 making it the first South Korean web portal". Treat "first" in each as the article's phrase, and note the dates and definitions do not line up.

The Free Model, and How It Earned

The articles describe several revenue ideas, in the order they say they came:

  1. Traffic first. Free comics bring readers to a portal, and the portal earns elsewhere. The platform article says Naver's influx of readers "brought in significant income through search keywords, exceeding the revenue from selling comics". Its figure for the cost per keyword is garbled ("26,000 to 4,000 Korean Won"), so I do not repeat it.
  2. Ads on episodes (2008). Naver "introduced ads on webtoons, but they did not fairly share the ad revenue with artists", per the article, which does not say who judged it unfair.
  3. Paying for episodes. The Webtoon article lists models: a limited set of chapters free and the rest charged; or a daily limit on free chapters. Kakao Page's "free if you wait" lets readers see an episode free after a time delay. The platform article says Naver adopted Lezhin's "Time Delay" model in 2013.
  4. Revenue share (2013). "In 2013, Webtoon launched Page Profit Share (PPS), which offered the artist a share of the advertising revenue for the first time."
  5. Selling rights. The platform article says Naver "absorbed the electronic publication rights of Korean artists for a small fee", and that international rights were later obtained. Later the business model "expanded to include paid content sales, advertising revenue, and IP business revenue".

Figures that don't add up

The platform article says that when Webtoon launched in 2013 its programmes "generated 23.2 billion won" and that by 2022 they had grown to "2.25 trillion won (USD $1.69 billion), an increase of more than 87 times". Dividing 2.25 trillion by 23.2 billion gives about 97, not 87. It may be that the figures are from different measures, but the article does not say. The same article elsewhere says "the platform was founded in 2005" and launched in 2004, and says a 2013 date for its own "launch".

Piracy

The platform article says "in 2012, Naver did not participate in the legal crackdown on illegal sites that had been pirating their content for eight years", and that the first legal action was against a frame-link piracy site. The wording is unclear, and the claim of "eight years" implies piracy from about 2004. Chapter 7 returns to piracy.

Where the Article Turns to Criticism

The same history section goes on to criticise the system. It says many aspiring creators submitted free comics, that "the influx of free content was guaranteed as long as they were not part of the 0.1% that received a formal serialization", that freelance creators "could not unite", and that the vertical-scroll method "demand[ed] over 100 cuts, which strained artists' health". It adds that one Kakao Webtoons artist "died at the age of 37 due to overwork" and that "the BBC reported on artists suffering from severe labor and exploitation". I report these as the article's claims. The passage gives no figures or sources I could see, the 0.1% has no source, and the death is unnamed here. I did not read the BBC report. Chapter 8 takes up creators' pay and conditions with whatever sources I can find, and I do not treat this passage as established fact.

Going Global, and a Sign of Change

On 2 July 2014 the Line Webtoon site and app launched worldwide (platform article). Naver chose 42 webtoons, including Noblesse, Tower of God and The God of High School, plus one by an American artist, for English at launch. Its "Canvas" section lets artists self-publish and be paid by page views.

The Kakao Webtoon article gives a later and different picture: it says that since October 2024 Kakao "began to shut down Webtoon services globally due to the decline in popularity and financial difficulties", starting with the Taiwanese, Thai and Indonesian versions in 2025, and that on 22 September 2026 Kakao announced it would "shut down Tapas and merge Kakao Webtoon into KakaoPage by the end of 2026". This is a recent and short statement with no source visible, and I could not check it. If it is right, the market of the 2010s has already changed, and the picture in this course is of a medium still moving.

Reading a Platform Claim

  1. What kind of "first"? Platform, service, word, format and global launch are different firsts.
  2. Whose number? A market share, a revenue or a growth multiple needs an owner, a year and a check on the arithmetic.
  3. Promotion or analysis? The article moves between a history, a business explanation and sharp criticism within a few paragraphs. Notice which register a sentence is in.
  4. Is it current? Platform news dates quickly.

Exercises

Exercise 1

Describe the "portal as bait" account: what the Webtoon (platform) article says portals gained from comics, and what it does not source. Then name the five platforms in the table and give one fact about each.

Exercise 2

List the revenue ideas in the order the articles give them (traffic, ads, paying for episodes, revenue share, rights), with the year where one is given. Then check the arithmetic on the 2013-to-2022 growth claim and say what you find.

Exercise 3

Say why this chapter reports the article's criticism of working conditions as "the article's claims", and name two things in that passage that are unsourced or unclear. Then give the later development in the Kakao Webtoon article and one reason to hold it loosely.

Quick Reference

  • Portal strategy: free comics as "bait" for traffic; Naver's early site 1999, webtoons 2004, an 80% share claim
  • Daum Webtoon: 2003; relaunched as Kakao Webtoon 1 August 2021
  • Kakao Page: 9 April 2013; "free if you wait"
  • Lezhin: June 2013; "Time Delay" payment, copied by Naver
  • Money: keywords and traffic; ads 2008; PPS revenue share 2013; rights and IP business
  • Global: Line Webtoon worldwide 2 July 2014
  • Check: the 87-times claim (about 97 by arithmetic), the 80% share, the 0.1%, the piracy wording, the 2026 Kakao news

Next chapter: How a Webtoon Works, which covers the vertical-scroll format, weekly release, production roles and studios, and how discovery and earnings are described.