Plan a Day Walk
Map Reading and Navigation
Course 1 · Chapter 10 · Plan a Day Walk: Capstone
This is the final chapter. There is nothing new to learn; instead you will use everything from the course to plan one complete day walk, step by step, the way an experienced walker does at the kitchen table the evening before. A good plan is what makes the day itself calm.
The Planning Sequence
Work in the same order every time. Each step uses a chapter you have already met:
| Step | Question | Skill from |
|---|---|---|
| 1. Aim | Who is going, how fit are they, how long a day do you want? | Chapter 7 |
| 2. Route | What are the start, the turning points and the finish? Is the terrain suitable? | Chapters 1-3, 7 |
| 3. Legs | For each leg: grid references, distance, ascent, bearing | Chapters 2, 3, 5, 6 |
| 4. Time | How long does each leg take, and when do you arrive? | Chapter 6 |
| 5. Safety | Escape routes, catching features, hazards, weather, kit | Chapters 7-9 |
| 6. Limits | Turn-back time and the other reasons to turn back | Chapter 9 |
| 7. Record | Route card, shared with someone who will notice if you are late | Chapter 7 |
Our Worked Route
We will plan a round walk from a start point, out to a bridge, up to a col, on to a summit and back directly to the start. The map positions (in metres from the grid origin, with heights from the contours) are:
| Point | Easting (m) | Northing (m) | Height (m) |
|---|---|---|---|
| Start | 3000 | 5000 | 100 |
| Bridge | 5000 | 5000 | 100 |
| Col | 5000 | 8000 | 450 |
| Summit | 7500 | 9500 | 780 |
Legs, Bearings and Times
For each leg we need a grid bearing (Chapter 5), a distance, the ascent (Chapter 3) and a time from Naismith's rule (Chapter 6): 12 minutes per kilometre plus 10 minutes per 100 m climbed. The whole job is a short loop.
Read what the numbers tell you. The route is about 14 km with 680 m of ascent and takes roughly four hours of walking, finishing around 13:45 with stops. The long final leg is the biggest single item, and it is a straight-line estimate, so a real path would be longer. Real walkers add a margin for that.
Safety Planning
Escape routes
For each leg, note the quickest way down or out: a track from the col, the road at the bridge. Check that each is a real path on the map.
Handrails and catching features
Choose a stream, wall or ridge to follow on each leg, and a feature beyond each turning point that tells you that you have gone too far.
Hazards
Look for steep ground, crags, river crossings and open exposed tops on the map, and plan around them (Chapter 3).
Weather and kit
Check the forecast for the summit, not the valley. Pack the kit list from Chapter 9, plus a spare layer for the highest point.
The Time Budget and the Turn-Back Time
Compare the finish time with the light. Say it gets dark at 16:30 and you want a one hour margin. The latest you should be back is 15:30, so a 13:44 finish leaves a comfortable margin of nearly two hours. The latest safe start would be about 11:00.
Then set a fixed point-by-point turn-back time as in Chapter 9: for each turning point, the latest time you can arrive and still get home with the margin. If you reach the col at 12:30 when the plan said 10:35, you are two hours behind and the summit is no longer sensible. Decide that now, at the table, not on the hill.
The Route Card
The route card turns the plan into a single page you can leave with someone. For each leg it holds the start and end points, the bearing, distance, ascent, time, expected arrival and the escape route. It also records the group, the vehicle, the kit, the planned finish and the time at which the person at home should raise the alarm.
On the Day
- Check the forecast again before leaving. If it is worse than the plan allowed for, choose a lower route or stay home.
- Leave the route card with someone, and tell them when you are back.
- Set the map to the ground at each turning point (Chapter 1) and confirm with a feature, not just the time.
- Keep ticking off the card: note your actual arrival times against the plan.
- If you fall behind, change the plan early: skip the summit, take an escape route. Do not try to catch up by hurrying.
- When you finish, tell the person who has your card.
Common Mistakes
| Mistake | Fix |
|---|---|
| Planning the route for the best walker | Plan for the slowest or least experienced person |
| Forgetting stops in the time budget | Add time for food, photographs and navigation checks |
| Trusting straight-line distances | Measure along the actual path and add a margin |
| Leaving grid bearings uncorrected | Apply the magnetic variation and write both on the card |
| No escape routes for the later legs | Check one for every leg before you set off |
| Fixing the turn-back time on the hill | Set it at the table, from the light and the return time |
| Telling nobody the plan | Leave the card, and agree when to raise the alarm |
Challenges
Write functions bearing(e1, n1, e2, n2) (rounded grid bearing in degrees, 0 to 359) and distance(e1, n1, e2, n2). Use them on a three-leg route with corner points (1000, 2000), (4000, 6000), (4000, 9000) and back to (1000, 2000), printing the bearing and distance of each leg.
Write plan(start, legs, stops, dark, margin=60) returning the walking time, the finish time and "OK" or "TOO LONG" against the time it gets dark less the margin. Use legs (3 km, 200 m ascent), (4 km, 400 m) and (5 km, 0 m), 45 minutes of stops, and dark at 16:30. Try starts of 09:00 and 13:00.
Write route_card(legs, start, escape) that prints one line per leg with the names, distance, ascent, Naismith time, arrival time and escape route. Use the three legs and the escape notes from this chapter, starting at 09:00.
Quick Reference
- Plan in order: aim, route, legs, time, safety, limits, record
- Each leg: grid references, bearing, distance, ascent, time, escape route
- Naismith: 12 minutes per km plus 10 minutes per 100 m of ascent, then add stops
- Bearings: grid from the map, then correct for magnetic variation
- Latest finish: dark minus a margin; the turn-back times are set at the table
- Route card: left with someone, with a time to raise the alarm
- On the day: compare the plan with reality, change it early, tell people you are back