Rotation and Flashes
How Lighthouses Work
Chapter 5 ยท Rotation and Flashes
How Lighthouses Work 4 ended with a lens that squeezes the light of a small flame into a narrow beam. A narrow beam solves one problem and creates another: a ship sees it only when it points at the ship. The answer is to turn the lens, so that the beam sweeps the sea like the hand of a clock. Turning also solves a second problem for free. If every lighthouse showed a steady glow, a sailor could not tell one from the next. A rotating beam, and a lamp that is shuttered or switched, can give each light its own rhythm. This chapter covers the machinery that turns the lens and the shorthand that names the rhythm.
Turning the Lens
The lighthouse article says William Hutchinson developed the first practical optical system in 1777, which made the first revolving beams possible, and that Robert Stevenson's Bell Rock Lighthouse (1810) used rotating lights alternating between red and white. The Fresnel lens article describes Fresnel's next lens, a rotating apparatus with eight bull's-eye panels that gave eight rotating beams, and an 1825 plan for one flash per minute from a rotating lens with eight panels and two per minute from one with 16. A first-order catadioptric lens in Paris is described as giving four revolving beams, seen as four flashes per revolution; another lens gives three double flashes per rotation.
The sums are simple. With N panels equally spaced, the lens makes N flashes per turn, so the interval between flashes is the turn time divided by N. Run the plan backwards: eight panels and one flash per minute need 8 minutes per turn, and 16 panels and two flashes per minute need the same 8 minutes. That is my reading of the source's numbers, not something it states. How long does an observer see each flash? The beam crosses the observer in the time it takes to turn through its own width.
The first two lines give the turn time (480 s) and the beam's angular speed (0.75 degrees per second). The next three give the time a ship sees a beam of 0.86, 1.25 and 7.63 degrees (the hyper-radial, first-order and sixth-order beams of the model in How Lighthouses Work 4) at 480 s and at 10 s per turn. The last line gives the beam width a 1 second flash would need at 10 s per turn: 36 degrees. This exposes a tension that I could not resolve from my sources. A fast-turning, narrow-beam lens gives a very brief flash (0.035 s for a 1.25 degree beam at 10 s per turn), yet the characteristics in the next section are described with flashes of a second or more. Either those lights have wide beams, or turn very slowly, or the figure is the effective duration of a flash as the eye sees it rather than the geometric one. I do not know which, so treat the flash length as the stated characteristic and the 0.035 s as the model's geometry.
Clockwork, weights and mercury
The lighthouse article says the lenses were rotated by a weight-driven clockwork assembly wound by keepers, sometimes as often as every two hours, and that the lens assembly sometimes floated in liquid mercury to reduce friction. It gives no date for the mercury. Later lighthouses used electric motors, generally powered by diesel generators, again with no date. How heavy would the weight have to be? It stores energy as mass times gravity times drop, and the lens uses power continuously, so the weight needed for a given winding interval depends on the drop. Here is the sum for the 2 hour winding, with an assumed 5 W for a floated lens and four times that for a dry bearing (both assumed):
The first three lines give the weight for 4, 8 and 12 m drops. A floated lens needs 459 kg at 8 m and a dry one 1,835 kg: four times the power means four times the weight for the same winding interval. The 36,000 J is the energy used in 2 hours at 5 W. The last line shows that a 300 kg weight falling 8 m would run only 1.3 hours at 5 W. The mercury therefore cuts the weight, or lengthens the winding interval, by a large factor in this model. The lens itself weighs tonnes (How Lighthouses Work 4 gives about 1.5 tonnes for a first-order assembly), so floating it is a sensible way to make it turn at all. Mercury is also toxic, which is general knowledge and not something I read in the sources; it is a reason to prefer motors today, but that is my inference, not a quoted one.
| Drive | What the source says | What it needs |
|---|---|---|
| Weight-driven clockwork | wound by keepers, sometimes every two hours | a keeper awake and winding through the night |
| Mercury float bearing | lens sometimes floated in liquid mercury to reduce friction | far less force to turn the lens (model: one quarter, assumed) |
| Electric motor | used in more modern lighthouses, often with a diesel generator | a power supply, not a keeper's arm |
Flash Characters
A light characteristic is the pattern of light and dark that identifies a light. The Wikipedia article on light characteristics gives these abbreviations (colour letters W, G, R, Y and Bu follow, and white is implied if none is given):
| Abbreviation | Name | Definition (from the article) |
|---|---|---|
| F | Fixed | a continuous and steady light |
| Fl | Flashing | a flash of light repeated, with a longer period of darkness |
| LFl | Long flashing | the flash lasts 2 to 5 seconds |
| Q, VQ, UQ | Quick, very quick, ultra quick | a flashing light of high frequency (see the conflict below) |
| Iso | Isophase | dark and light periods of equal length |
| Oc | Occulting | the light in each period lasts longer than the total darkness |
| Mo | Morse code | two clearly different durations of light, dots and dashes |
| Al | Alternating | a light showing alternating colours |
Source conflict on the quick lights: the article says the threshold for "quick" is given as either 30 or 50 flashes per minute depending on the source, and elsewhere it gives bands of 50 to 80 flashes per minute for quick, 80 to 159 (in another place "more than 80 and less than 160") for very quick, and 160 or more for ultra quick. I have not resolved which threshold is used where. The article also gives rules for a single flash: a period of 2 to 15 seconds (2.5 to 15 in countries that use quick lights) and a darkness of at least three times the flash. A group of flashes is written with the count in brackets, so Fl(2) is two flashes per group, with a period of no more than 20 seconds for two flashes and no more than 30 for three or more. The article's example, Fl(3) R 15s, is three red flashes of 1.0 s separated by 1.0 s of darkness, then 10.0 s of darkness, a 15 second cycle. What do these look like? The code draws each one as a row of characters, a hash for light and a dot for dark, in half-second steps:
Each row shows the characteristic, 30 seconds of its pattern, and the share of the time the light is on. The Fl(3) R 15s row follows the article's example exactly (three flashes, gaps of 1 s and a 10 s pause, so 3 + 2 + 10 = 15). The other timings are my illustrative choices: Fl 5s with a 1 s flash passes the "at least three times" darkness rule (4 s against 1 s), LFl has a 3 s flash (within the 2 to 5 s range), and Mo(A) is a 1 s dot and a 3 s dash (a short and a long signal, the letter A; the 12 s period is my choice). The isophase light is on half the time and the occulting one 80 per cent of the time, while the flashing lights are on for a fifth to a third. A sailor can look away, time the pattern with a watch and compare it with the chart, as How Lighthouses Work 9 does when it reads one.
From Pattern to Panel
How does a lens that only turns make Fl(2) or Fl(3)? The panels are placed in pairs or threes, and the angle at which each flash starts is its start time divided by the period, times 360 degrees. The code works out where each flash starts and how wide it must be, from the same illustrative timelines:
For Fl(2) W 10s the two flashes start at 0 and 72 degrees and each is 36 degrees wide (a 1 s flash on a 10 s turn). For Fl(3) R 15s the three start at 0, 48 and 96 degrees and are 24 degrees wide. The widths are large because the flashes last a whole second, which is the tension described in the first section: the model implies beams of tens of degrees for second-long flashes. I could not check this against a real lens, and the Fresnel article's own examples (three double flashes per rotation) describe how many flashes there are, not their angular size. The method (angles from times) is plain arithmetic; the numbers are the model's.
Write a function that classifies a light from timed observations of one repeat of its pattern (a list of light and dark durations in seconds) as Fl, LFl, Oc, Iso, Mo or Fl(n), and returns the period. Run it on six observed patterns, print the share of the time the light is on, and check the plain flash against the rule that darkness must be at least three times the flash.
๐ View solutionA lens has 4 equally spaced panels and turns once in 20 s. Find the flash interval and the rate per minute, the time a 1.25 degree beam is seen, the turn time that would give a 5 s interval with 4 panels, the angle between the two flashes of an Fl(2) 10s pair, and the beam width needed for a 1 s flash at 20 s and 5 s per turn. Finally find how fast the beam sweeps at a ship 10 nm away.
๐ View solutionWith 5 W to turn a floated lens and four times that dry, find the weight needed for an 8 m drop at winding intervals of 2 and 4 hours, then how long a 300 kg weight with a 10 m drop runs floated and dry, and how many windings a 12 hour night needs at each interval.
๐ View solutionQuick Reference
- Rotation: N equally spaced panels give N flashes per turn; flash interval is turn time divided by N; the source's 1825 plan (8 panels, one flash per minute) works out to 8 minutes per turn
- Drive: weight-driven clockwork wound by keepers, sometimes every two hours; lens sometimes floated in liquid mercury to reduce friction; later electric motors
- Characteristics: F fixed, Fl flashing, LFl 2 to 5 s flash, Iso equal light and dark, Oc light longer than dark, Mo Morse, Al alternating colours
- Rules: single flash period 2 to 15 s with darkness at least three times the flash; groups written Fl(n); example Fl(3) R 15s = 3 flashes of 1 s, 1 s gaps, 10 s dark
- Conflict: the quick threshold is 30 or 50 flashes per minute depending on the source
- Model: flash start angle = start time divided by period times 360; beam width for a flash = flash time divided by period times 360