Challenge 1: Add a Maximum Retry Count — Possible Solution ==================================================================== class ReconnectingSocket { constructor(url, maxAttempts = 10) { this.url = url; this.attempt = 0; this.maxAttempts = maxAttempts; this.gaveUp = false; this.connect(); } connect() { this.socket = new WebSocket(this.url); this.socket.addEventListener("open", () => { this.attempt = 0; // reset backoff once actually connected }); this.socket.addEventListener("close", () => { if (this.attempt >= this.maxAttempts) { this.gaveUp = true; this._notifyGaveUp(); return; // stop retrying — no further setTimeout is scheduled } const delay = Math.min(1000 * 2 ** this.attempt, 30000); const jitter = Math.random() * 0.3 * delay; this.attempt++; setTimeout(() => this.connect(), delay + jitter); }); } onGiveUp(callback) { this._notifyGaveUp = callback; // UI registers a callback for this event } _notifyGaveUp() { // no-op default until onGiveUp() registers a real callback } } // Usage: // const socket = new ReconnectingSocket("wss://example.com/chat"); // socket.onGiveUp(() => showPermanentDisconnectBanner()); WHY THIS WORKS -------------- - this.attempt already existed in the original class as the backoff counter — reusing it as the retry counter avoids introducing a second, redundant piece of state that could drift out of sync with it. - The check "if (this.attempt >= this.maxAttempts)" happens INSIDE the "close" handler, BEFORE scheduling another setTimeout — this is the critical change: once the limit is hit, connect() is simply never called again, which is what actually stops the infinite retry loop rather than just suppressing a symptom of it. - this.gaveUp is a plain boolean flag the rest of the application can check at any time (e.g. before attempting a manual "Retry" button action) to know whether this instance has permanently stopped trying. - onGiveUp(callback) gives the UI an explicit, observable hook rather than requiring it to poll this.gaveUp on a timer — this mirrors how the existing code already uses addEventListener-style callbacks for "open" and "close," keeping the pattern consistent with the rest of the class. - Critically, a successful reconnect (the "open" handler firing) resets this.attempt back to 0 — so a connection that reconnects successfully after, say, 3 attempts gets a fresh full budget of maxAttempts if it drops again later, rather than counting toward some lifetime total.