Exercise 3: Remote Paper Prototyping Runs Into a Real, Documented Limitation — Possible Solution ==================================================================== This setup runs directly into paper prototyping's real, documented in-person limitation. The traditional method depends on a facilitator physically swapping paper screens in front of the participant to simulate the interface responding to a click - a real, hands-on action that requires the facilitator and participant to actually be in the same physical space together. Running the session over video call, with participants spread across five different countries and no facilitator physically present with each one, removes exactly that requirement the method depends on. This doesn't necessarily make the session impossible, but it means the team is working around one of paper prototyping's own genuine, documented constraints rather than using the method in its originally intended form - and it's worth the team explicitly recognizing that tradeoff rather than assuming a standard paper-prototyping session translates cleanly to a remote setting. ANSWER: This setup runs into paper prototyping's real, documented requirement for in-person participation - the method depends on a facilitator physically swapping paper screens with the participant present, which a remote, video-call setup with participants in five different countries doesn't provide, meaning the team is working outside the method's originally intended, in-person form. WHY THIS WORKS AS AN ANSWER ------------------------------ This correctly identifies the specific real limitation (in-person participation) the described remote setup conflicts with, rather than citing a different one of the chapter's own listed limitations that doesn't actually apply to this scenario.