Exercise 1: A Fully Interactive Figma File Isn't a "Mockup" — Possible Solution ==================================================================== This terminology is inaccurate because a mockup, by this chapter's own real definition, is a static, visually finished design - it is not clickable or navigable at all. What the teammate is showing is fully interactive and simulates a real flow, which is exactly what makes it a prototype instead, not a mockup, regardless of how polished or pixel-perfect it looks visually. The confusion is understandable because fidelity (how polished something looks) and interactivity (whether it responds to clicks) are two separate, independent properties, and a mockup and a high-fidelity prototype can look nearly identical at a glance - a mockup shares that same real visual polish, but genuinely lacks the click-through behavior a prototype has. The correct label depends on interactivity, not visual polish. ANSWER: This is inaccurate because a mockup is, by definition, static and non-interactive - what's being shown is a real, interactive prototype, since it responds to clicks and simulates a real flow. The confusion happens because visual polish (fidelity) and interactivity are separate properties; a high-fidelity mockup and a high-fidelity prototype can look identical at rest, but only one of them actually responds to interaction. WHY THIS WORKS AS AN ANSWER ------------------------------ This correctly applies the chapter's own definitions - specifically that interactivity, not visual fidelity, is what distinguishes a mockup from a prototype - to the concrete example given.